![]()
#Star wars empire at war save game editor modThe initial releases will likely require a bit more legwork outside the program, but should still be a huge help at least for other mod teams and let them focus on the more important content rather than the tedious bits of modding, and a good source of feedback for us to improve the program. Once we have a more feature-complete version ready and tested, we'll be doing a first release for the program. Pox would also eventually like to include some story scripting support in the editor itself, along with various other functions. Starting forces are next up on our hit list. #Star wars empire at war save game editor modsWe're still working on adding in the other functionality necessary for creating a fully-functional GC scenario without requiring too much outside modding, and minimal modding knowledge to allow the general community to create whatever scenarios they like, in whichever mods they want, although some stuff like editing the game's text files for the name and description will still be required. It currently just exports the basic form of the GC (selected planets and selected traderoutes) as well as all the XML entries for your new created traderoutes, which alone saves hours and hours of development time (enough to shave months off of a potential release date). She may not look like much, but she's got it where it counts.Ĭurrently, we have it set up to load files from whatever mod you may want by plugging in that mod's XML folder to the program (eventually, we hope to do a more regular loading function), allow you to select whichever planets you want, load traderoutes from the mod based on what planets are currently selected, and create additional traderoutes, along with some basic parameters (scenario name, campaign set, etc). Here's a quick look at what we've got so far. Pox and Corey (but mostly Pox) have decided to address this painful tedium by creating an Empire at War Galactic Conquest editor. It's also something of a barrier to entry for players who just want to set up something custom. This has always been a huge timesink for ourselves with twentyish scenarios in TR to maintain, and I'm sure many other mod teams as well. #Star wars empire at war save game editor PatchSetting up all the planets, deciding on andmaking all the new traderoutes (especially in Thrawn's Revenge), putting in starting forces. To fix this and allow the Terrain Editor to run properly Petroglyph released a patch that needs to be separatly downloaded and installed to the Terrain Editor. In addition, it broke SweetFX for the game. So I uninstalled it and went back to the Steam version and now its using the hidden savegame folder GOG uses. One of the most tedious parts of modding Empire at War has always been creating the Galactic Conquest scenarios. Its not in either of the two usual locations for me. ![]() But for now, I wanted to talk about a new mod tool. I'm also about to start the Eriadu Authority preview playthrough on my channel after I finish up with the Pentastar Alignment, which should coincide with the release of the demo. The demo is well on its way (the reason for the short delay is explained here), and then we'll be back to finishing our previews of the upcoming 2.2 content. Hey all, been a while since we've done a news post. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |